Regnum Online Wiki
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The Regnum Online '''World Map''' measures about 6km in each direction, and contains a central landmass surrounded by ocean. The landmass is split into the 3 [[realms]], with the cold realm of [[Alsius]] occupying the northwest, the desert realm [[Ignis]] in the northeast, and the forest realm [[Syrtis]] in the south. Each realm contains 3 regions: the [[Initiation Zone]], the [[Inner Realm]] and the [[War Zone]].
The war zone is the land separated from the [[inner realm]] by a Great Portal where all three realms do battle which involves group battles in the middle of nowhere, wars in forts and castles and ordinary 1 on 1 Player vs. Player combat. All 3 realms have some territory which has 2 forts and a castle and 4 bridges connected to it leading to other realms. There is also an island in the middle of the war zone connected to no bridges which currently serves an unknown purpose, although it contains teleports to the gates of all 3 realms as well as a monument.
 
   
==Forms of PvP==
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== Initiation Zone ==
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[[Image:StarterZoneMap.jpg|200px|right|The Initiation Zones]]
====Fort Wars====
 
[[Image:Imperia_Castle.jpg|thumb|250px|Syrtian players attack Imperia Castle.]]
 
Each realm has 2 forts and 1 castle. The realm of Alsius has Imperia castle, Aggersborg fort and Trelleborg fort. Syrtis has Eferias castle, Herbred fort and Algaros fort. Ignis has Shaanarid castle, Samal fort and Menirah fort. The forts which see the most action are Aggersborg, Herbred and Samal.
 
   
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The '''Initiation Zone''', also known as the beginners area, is where new players are brought to upon character creation. These areas are entirely safe from enemy realms, and simply teach new players the basics of the game while they level their characters to level 10. The Initiation Zones all have 2 villages, and they are separated from the Inner Realm by some sort of portal with an [[NPC]] [[teleporter]] at each side.
A fort war starts when a realm attacks a fort owned by an opposing realm. There are 2 guards at the door and 2 archer guards. The door has a high amount of health and requires at least 2 people attacking it to break. Once the door is broken, the 2 flag guards attack the enemy players. When everyone inside is killed, the attackers may double click the flag and the process of capturing the fort will begin. Every fort has a tower which some survivors may enter to attempt to escape attack from enemy players or make a last stand. Ranged classes may also stand on the fort wall for an easy way to escape and to avoid damage from enemy warriors.
 
   
====Hunting====
 
Hunting is when someone enters the territory of another realm and finds enemies to kill, usually those who are trying to level up. Hunters, obviously, excel at this due to their abilities to track for enemies as well as turn invisible.
 
   
====PvP====
 
PvP combat involving only 2 players of opposing realms are rare, although some realms like to host PvP events. In these events, nobody is expected to interfere with any PvP. To challenge someone of an enemy realm to a PvP, you usually walk in front of them and perform the 'Challenge' action in the window brought up by pressing N. The enemy player accepts by performing a reverence. The two players then put around 40 - 50 meters between them and the fight begins.
 
   
This kind of event is not supported by the game itself.
 
   
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==Death==
 
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When a player is killed by another player in the war zone, the victor gains a certain amount of Regnum Points (RP) depending on level. Level 50s give 18 RP. If it is a group kill, RP is distributed depending on who contributed most to the kill. Otherwise, dying from an enemy player has no penalties. Upon death, a player gets the option of resurrecting at their selected save altar or just behind their realm's Great Portal.
 
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== Inner realm ==
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[[Image:InnerRealmMap.jpg|200px|right|The Inner Realms]]
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The '''Inner Realm''' is the main "safe zone" of each realm. Most of the game's PvE content centers in this area, preparing players before they enter the War Zone. Each realm has built a great wall that separates the War Zone from the Inner Realm. This wall normally keeps players safe from enemies, though through [[invasions]], enemy players can sometimes break down the gates of each wall and raid the Inner Realm. In such cases, it may be best for lower level players to retreat into the heavily-guarded towns and cities.
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== The War Zone ==
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[[Image:WarZoneMap.jpg|200px|right|The War Zone]]
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The central area of the Regnum world is the '''War Zone'''. This is where the game's Realm versus Realm mechanic takes place. Terrain is not controlled by any realm completely, so players of all realms [[combat|battle]] freely in this open zone. The territory is divided by three rivers, and connected with six bridges. Each realm has but a single altar and market here, as well as two forts and one castle, which serve as fortifications protecting the mainland.
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== See also ==
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*[[:Category:Map Areas]]
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* [http://www.regnumsentinel.com/ Regnum Sentinel] - Real time war status, warring events, war statistics, skill trainer and more.
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*[http://www.claninquisition.org/index.php?action=tpmod;dl=cat1 Clan Inquisition World map] (note: domain expired!)
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[[Category:Gameplay]]

Revision as of 11:18, 20 October 2014

The Regnum Online World Map measures about 6km in each direction, and contains a central landmass surrounded by ocean. The landmass is split into the 3 realms, with the cold realm of Alsius occupying the northwest, the desert realm Ignis in the northeast, and the forest realm Syrtis in the south. Each realm contains 3 regions: the Initiation Zone, the Inner Realm and the War Zone.

Initiation Zone

The Initiation Zones

The Initiation Zone, also known as the beginners area, is where new players are brought to upon character creation. These areas are entirely safe from enemy realms, and simply teach new players the basics of the game while they level their characters to level 10. The Initiation Zones all have 2 villages, and they are separated from the Inner Realm by some sort of portal with an NPC teleporter at each side.




Inner realm

The Inner Realms

The Inner Realm is the main "safe zone" of each realm. Most of the game's PvE content centers in this area, preparing players before they enter the War Zone. Each realm has built a great wall that separates the War Zone from the Inner Realm. This wall normally keeps players safe from enemies, though through invasions, enemy players can sometimes break down the gates of each wall and raid the Inner Realm. In such cases, it may be best for lower level players to retreat into the heavily-guarded towns and cities.




The War Zone

The War Zone

The central area of the Regnum world is the War Zone. This is where the game's Realm versus Realm mechanic takes place. Terrain is not controlled by any realm completely, so players of all realms battle freely in this open zone. The territory is divided by three rivers, and connected with six bridges. Each realm has but a single altar and market here, as well as two forts and one castle, which serve as fortifications protecting the mainland.

 

See also