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==Death==
 
==Death==
When a player is killed by another player in the war zone, the victor gains a certain amount of Regnum Points (RP) depending on level. Level 50s give 18 RP. If it is a group kill, RP is distributed depending on who contributed most to the kill. Otherwise, dying from an enemy player has no penalties. Upon death, a player gets the option of ressurecting at their selected save altar or just behind their realm's Great Portal.
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When a player is killed by another player in the war zone, the victor gains a certain amount of Regnum Points (RP) depending on level. Level 50s give 18 RP. If it is a group kill, RP is distributed depending on who contributed most to the kill. Otherwise, dying from an enemy player has no penalties. Upon death, a player gets the option of resurrecting at their selected save altar or just behind their realm's Great Portal.

Revision as of 17:09, 12 September 2008

The war zone is the land separated from the inner realm by a Great Portal where all three realms do battle which involves group battles in the middle of nowhere, wars in forts and castles and ordinary 1 on 1 Player vs. Player combat. All 3 realms have some territory which has 2 forts and a castle and 4 bridges connected to it leading to other realms. There is also an island in the middle of the war zone connected to no bridges which currently serves an unknown purpose, although it contains teleports to the gates of all 3 realms as well as a monument.

Forms of PvP

Fort Wars

Imperia Castle

Syrtian players attack Imperia Castle.

Each realm has 2 forts and 1 castle. The realm of Alsius has Imperia castle, Aggersborg fort and Trelleborg fort. Syrtis has Eferias castle, Herbred fort and Algaros fort. Ignis has Shaanarid castle, Samal fort and Menirah fort. The forts which see the most action are Aggersborg, Herbred and Samal.

A fort war starts when a realm attacks a fort owned by an opposing realm. There are 2 guards at the door and 2 archer guards. The door has a high amount of health and requires at least 2 people attacking it to break. Once the door is broken, the 2 flag guards attack the enemy players. When everyone inside is killed, the attackers may double click the flag and the process of capturing the fort will begin. Every fort has a tower which some survivors may enter to attempt to escape attack from enemy players or make a last stand. Ranged classes may also stand on the fort wall for an easy way to escape and to avoid damage from enemy warriors.

Hunting

Hunting is when someone enters the territory of another realm and finds enemies to kill, usually those who are trying to level up. Hunters, obviously, excel at this due to their abilities to track for enemies as well as turn invisible.

PvP

PvP combat involving only 2 players of opposing realms are rare, although some realms like to host PvP events. In these events, nobody is allowed to interfere with any PvP. To challenge someone of an enemy realm to a PvP, you must walk in front of them and perform the 'Challenge' action in the window brought up by pressing N. The enemy player excepts by performing a reverence. The two players then put around 40 - 50 meters between them and the fight begins.

Death

When a player is killed by another player in the war zone, the victor gains a certain amount of Regnum Points (RP) depending on level. Level 50s give 18 RP. If it is a group kill, RP is distributed depending on who contributed most to the kill. Otherwise, dying from an enemy player has no penalties. Upon death, a player gets the option of resurrecting at their selected save altar or just behind their realm's Great Portal.