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[[Image:Warrior.JPG|thumb|250px|A starter warrior with a pelt armor.]]
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[[Image:Warrior.JPG|right|250px|A starter warrior with a pelt armor.]]
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''"Magic? Who needs magic when you can hit things with a hammer?"'' - Game Description
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The '''warriors''' are the front line in Regnum. Their presence keeps groups together and allows coordination, while protecting the ranged classes. They lead the charges and punish those who cannot get away fast.
 
The '''warriors''' are the front line in Regnum. Their presence keeps groups together and allows coordination, while protecting the ranged classes. They lead the charges and punish those who cannot get away fast.
The main attribute for warriors is [[strength]]. It gives them higher physical damage, and also more space in the inventory. [[Constitution]] is also important, since it boosts the [[health]] bar and gives resistance against [[knock]]/[[stun]].
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The main attribute for warriors is [[strength]]. It gives them higher [[attack damage|physical damage]], [[spell focus]] also more space in the inventory. [[Constitution]] is also important, since it boosts the [[health]] bar and gives resistance against [[knock]]/[[stun]].
   
==Disciplines==
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==Powers==
Warriors have 4 basic disciplines of skills.
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Warriors have 4 basic [[discipline]]s of skills.
 
*[[#Slashing Weapons|Slashing]]/[[#Blunt Weapons|Blunt]]/[[#Piercing Weapons|Piercing]] weapons: Choosing a weapon type is important for warriors. Each kind has its own unique skills and abilities.
 
*[[#Tactics|Tactics]]: Basic melee fighting tricks. Gives them an edge in hand to hand combat.
   
*'''Slashing'''/'''Blunt'''/'''Piercing weapons''': Choosing a weapon type is important for warriors. Each kind has its own unique skills and abillities.
 
*'''Tactics''': Basic melee fighting tricks. Gives them an edge in hand to hand combat.
 
 
==Skills==
 
 
===Slashing Weapons===
 
===Slashing Weapons===
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[[File:Slashing Weapons Discipline Icon.png|left]] ''Movements and techniques for axes and swordsmanship.''
*{{:Charge | Increases the normal weapon damage. }}
 
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*{{:Accurate Swings | Improves [[slashing]] damage while active. }}
 
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{{Slashing Weapons Powers}}
*{{:Disable Limb | Hinders an enemy's movement speed. }}
 
*{{:Athletic | Increases warrior's [[dexterity]]. }}
 
*{{:South Cross | A cross cut is done, making extra damage. }}
 
*{{:Crash | Reduces an enemy's evasion chance. }}
 
*{{:Devastate | Makes damage in a 45 degrees arc, causing [[slashing]] damage. }}
 
*{{:Iron Skin | Increases warrior's [[blunt]] damage resistance. }}
 
*{{:Fatal Strike | Reduces an enemy's [[protection]]. }}
 
*{{:Typhoon | 360 degrees attack. Hits all the enemies close to the warrior. }}
 
   
 
===Blunt Weapons===
 
===Blunt Weapons===
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[[File:Blunt Weapons Discipline Icon.png|left]] ''Movements and techniques for quarterstaffs, maces, hammers and clubs.''
*{{:Forceful Blow | A strong blow that causes additional damage. }}
 
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*{{:Brutal Impacts | Improves [[blunt]] damage while active. }}
 
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{{Blunt Weapons Powers}}
*{{:Ribs Breaker | A blow to the ribs that takes the air of the opponent lungs, he/she can't move. }}
 
*{{:Lethal Anatomy | The warrior is naturally strong and powerful.(Increased Attack Power) }}
 
*{{:Crushing | Strong blow that breaks bones. }}
 
*{{:Execution | The warrior fights seeking the way to counter the attacks more effectively. (Increased Counter-attacks) }}
 
*{{:Mind Squasher | Strong blow that removes positive effects that remain active on the target. }}
 
*{{:Steel Temper | The warrior is resistant to [[piercing]] damage. }}
 
*{{:Jaw Breaker | A blow to the jaw makes the opponent [[dizzy]]. }}
 
*{{:Thunder Strike | The warrior strikes the floor with his weapon, making it tremble. Area of Effect Skill. }}
 
   
 
===Piercing Weapons===
 
===Piercing Weapons===
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[[File:Piercing Weapons Discipline Icon.png|left]] ''Movements and techniques for spears and piercing swords using.''
*{{:Gutting | Attack that causes additional [[piercing]] damage. }}
 
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*{{:Agile Maneuvers | Increases [[piercing]] damage when active. }}
 
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{{Piercing Weapons Powers}}
*{{:Balestra | Makes an enemy unable to move. }}
 
*{{:Versatility | Increases warrior's [[strength]] and [[dexterity]]. }}
 
*{{:Ripost | Attack that causes additional damage using an enemy's weak point. }}
 
*{{:Impale | Tears apart an enemy. Reduces [[dexterity]] and causes damage over time on the victim. }}
 
*{{:Brain Piercing | Cancels an enemy's power casting. }}
 
*{{:Bendable | Increases warrior's resistance to [[slashing]] damage. }}
 
*{{:Multiple Thrust | Multiple attacks in a 45 degrees arc. }}
 
*{{:Lightning Strike | 360 degrees strike causing damage and [[knock|knocking down]] the enemies close to the warrior. }}
 
   
 
===Tactics===
 
===Tactics===
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[[File:Tactics Discipline Icon.png|left]] ''Movements, techniques and special maneuvers for melee combat.''
*{{:Feint | [[Knock]]s an enemy down. }}
 
*{{:Spring | Increases warrior's movement speed. }}
 
*{{:Throat Cutter | Lethal attack that kills instantly an enemy. }}
 
*{{:Martial Defense | Reduces warrior's change to receive a [[critical hit]]. }}
 
*{{:Caution | Increases warrior's [[protection]]. }}
 
*{{:Back Slam | A fist slam that leaves the enemy [[dizzy]]. }}
 
*{{:Defensive Stance | Increases protection to [[crowd control]] effect, reduces warrior's movement speed. }}
 
*{{:Trip | Strike that [[knock]]s the enemy down. }}
 
*{{:Disabling | Strike to the enemy's leg, reduces [[protection]] and [[Knight]]'s block chance. }}
 
*{{:Martial Reflexes | [bugged] }}
 
   
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{{Tactics Powers}}
==Subclasses==
 
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== Subclasses ==
 
The subclasses for warriors are [[Barbarian]] and [[Knight]].
 
The subclasses for warriors are [[Barbarian]] and [[Knight]].
   
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====Barbarian====
 
====Barbarian====
*'''Warcries''': Buffs and debuffs to share with everyone in the battlefield.
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*'''[[Warcries Discipline]]''': Buffs and debuffs to share with everyone in the battlefield.
*'''Two handed weapons''': Many of the strongest skills in the game, using brutal moves and huge weapons.
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*'''[[Two Handed Mastery Discipline]]''': Many of the strongest skills in the game, using brutal moves and huge weapons.
   
 
==== Knight ====
 
==== Knight ====
*'''Vanguard''': Self-buffing defense skills. They allow the kinght a swift run trough a sea of enemies.
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*'''[[Vanguard Discipline]]''': Self-buffing defense skills. They allow the knight a swift run through a sea of enemies.
*'''Shields''': Gives higher block and resist chance. Allows the use of auras and protection magic.
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*'''[[Shields]]''': Gives higher block and resist chance. Allows the use of auras and protection magic.
 
 
[[Category:Classes]]
 
[[Category:Classes]]

Latest revision as of 23:05, 2 December 2018

A starter warrior with a pelt armor.

"Magic? Who needs magic when you can hit things with a hammer?" - Game Description

The warriors are the front line in Regnum. Their presence keeps groups together and allows coordination, while protecting the ranged classes. They lead the charges and punish those who cannot get away fast. The main attribute for warriors is strength. It gives them higher physical damage, spell focus also more space in the inventory. Constitution is also important, since it boosts the health bar and gives resistance against knock/stun.

Powers[edit | edit source]

Warriors have 4 basic disciplines of skills.

  • Slashing/Blunt/Piercing weapons: Choosing a weapon type is important for warriors. Each kind has its own unique skills and abilities.
  • Tactics: Basic melee fighting tricks. Gives them an edge in hand to hand combat.

Slashing Weapons[edit | edit source]

Slashing Weapons Discipline Icon.png

Movements and techniques for axes and swordsmanship.

edit this table
  Name Pos. Type Casting Cooldown Duration Range Area
Charge Power Icon.jpg Charge 1 Direct 0 7
Increases the normal weapon damage.
Accurate Swings Power Icon.jpg Accurate Swings 2 Constant 0 120 30,45,60,75,90
Improves slashing damage while active.
Disable Limb Power Icon.jpg Disable Limb 3 Direct 0 30 30
Hinders an enemy's movement speed.
Athletic Power Icon.jpg Athletic 4 Passive
Increases warrior's dexterity.
South Cross Power Icon.jpg South Cross 5 Direct 0 10
A cross cut is done, making extra damage.
Crash Power Icon.jpg Crash 6 Constant 0.5 50 15,20,25,30,35
Reduces an enemy's evasion chance.
Devastate Power Icon.jpg Devastate 7 Direct 1.5 40 6
Makes damage in an arc, causing slashing damage.
Iron Skin Power Icon.jpg Iron Skin 8 Passive
Increases warrior's blunt damage resistance.
Fatal Strike Power Icon.jpg Fatal Strike 9 Constant 1 80 40
Reduces an enemy's protection.
Typhoon Power Icon.jpg Typhoon 10 Direct 1.5 180 1,2,3,4,5 6
360 degrees attack. Hits all the enemies close to the warrior and knocks them down.

Blunt Weapons[edit | edit source]

Blunt Weapons Discipline Icon.png

Movements and techniques for quarterstaffs, maces, hammers and clubs.

edit this table
  Name Pos. Type Casting Cooldown Duration Range Area
Forceful Blow Power Icon.jpg Forceful Blow 1 Direct 0 6
A strong blow that causes additional damage.
Brutal Impacts Power Icon.jpg Brutal Impacts 2 Direct 0 120 90
Improves blunt damage while active.
Ribs Breaker Power Icon.jpg Ribs Breaker 3 Constant 0 40 4,5,6,7,8
Immobilizes a single opponent.
Lethal Anatomy Power Icon.jpg Lethal Anatomy 4 Passive
Increases warrior's Strength
Crushing Power Icon.jpg Crushing 5 Constant 0 60 10,14,18,23,30
Strong blow that breaks bones.
Execution Power Icon.jpg Execution 6 Constant 0 180 5,7,9,1215
Increased Critical Hits
Mind Squasher Power Icon.jpg Mind Squasher 7 Direct 0 40
Strong blow that removes positive effects that remain active on the target.
Steel Temper Power Icon.jpg Steel Temper 8 Passive
The warrior is resistant to piercing damage.
Jaw Breaker Power Icon.jpg Jaw Breaker 9 Constant 1 25 5,6,7,8,10
A blow to the jaw makes the opponent dizzy.
Thunder Strike Power Icon.jpg Thunder Strike 10 Constant 1.5 180 1,2,3,4,5 6
360 degrees attack. Hits all enemies close to the warrior and stuns them

Piercing Weapons[edit | edit source]

Piercing Weapons Discipline Icon.png

Movements and techniques for spears and piercing swords using.

edit this table
  Name Pos. Type Casting Cooldown Duration Range Area
Gutting Power Icon.jpg Gutting 1 Direct 0 6
Attack that causes additional piercing damage.
Agile Maneuvers Power Icon.jpg Agile Maneuvers 2 Direct 0 120 90
Increases piercing damage when active.
Balestra Power Icon.jpg Balestra 3 Constant 0 40 2,3,4,5,6 0
Makes an enemy unable to move.
Versatility Power Icon.jpg Versatility 4 Passive
Increases warrior's strength and dexterity.
Ripost Power Icon.jpg Ripost 5 Direct 0.5 30 0
Attack that causes additional damage using an enemy's weak point.
Impale Power Icon.jpg Impale 6 Constant 0.5 60 12,15,17,19,21 0
Tears apart an enemy. Reduces dexterity and causes damage over time on the victim.
Brain Piercing Power Icon.jpg Brain Piercing 7 Direct 0 10 0
Cancels an enemy's power casting.
Bendable Power Icon.jpg Bendable 8 Passive
Increases warrior's resistance to slashing damage.
Multiple Thrust Power Icon.jpg Multiple Thrust 9 Direct 1.5 70 10 10
Multiple attacks in a 45 degrees arc.
Lightning Strike Power Icon.jpg Lightning Strike 10 Direct 1.5 180 6
360 degrees strike causing damage to the enemies close to the warrior.

Tactics[edit | edit source]

Tactics Discipline Icon.png

Movements, techniques and special maneuvers for melee combat.

edit this table
  Name Pos. Type Casting Cooldown Duration Range Area
Kick Power Icon.jpg Kick 1 Constant 0 35 2,3,4,5,6
Strike that knocks the enemy down.
Caution Power Icon.jpg Caution 2 Constant 0 80 60
Increases warrior's protection.
Throat Cutter Power Icon.jpg Throat Cutter 3 Constant 0 40
Lethal attack that kills instantly an enemy.
Martial Defense Power Icon.jpg Martial Defense 4 Passive
Reduces warrior's change to receive a critical hit.
Rigorous Preparation Power Icon.jpg Rigorous Preparation 5 Constant 1 90 30
Reduces the target's chance to hit or deal a critical hit to the knight.
Back Slam Power Icon.jpg Back Slam 6 Constant 0 20 3,4,5,6,7
A fist slam that leaves the enemy dizzy.
Onslaught Power Icon.jpg Onslaught 7 Constant 0 60 14 6
The allies surround the warrior gain a speed boost and a blunt damage bonus on their first hit.
Intimidate Power Icon.jpg Intimidate 8 Constant 0 6 6,7,8,9,10 12
Slows down the target's movement speed
Disabling Power Icon.jpg Disabling 9 Constant 0 60 40
Strike to the enemy's leg, reduces protection and Knight's block chance.
Martial Reflexes Power Icon.jpg Martial Reflexes 10 Constant 1.5 180 40,50,60,70,100
The warrior increases the critical hit chance to twice the normal rate.

Subclasses[edit | edit source]

The subclasses for warriors are Barbarian and Knight.

Barbarians learn to wield two handed weapons, which give them the highest damage in the game. They also use a wide range of warcries to boost their allies and frighten their enemies. They wear tough leather armor, which provides adequate protection against enemy attacks. Knights are unstoppable armor-coated soldiers. They have the highest defense and are able to equip shields, making them tough to defeat. Their offensive skills are low, but they can make the difference in the battlefield with their defensive auras.

Barbarian[edit | edit source]

Knight[edit | edit source]

  • Vanguard Discipline: Self-buffing defense skills. They allow the knight a swift run through a sea of enemies.
  • Shields: Gives higher block and resist chance. Allows the use of auras and protection magic.
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