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(Tactics)
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*{{:Spring | Increases warrior's movement speed. }}
 
*{{:Spring | Increases warrior's movement speed. }}
 
*{{:Throat Cutter | Lethal attack that kills instantly an enemy. }}
 
*{{:Throat Cutter | Lethal attack that kills instantly an enemy. }}
*{{:Martial Defense | Reduces warrior's change to receive a [[critical hit]]. }}
+
*{{:Martial Defense | Reduces warrior's chance to receive a [[critical hit]]. }}
 
*{{:Caution | Increases warrior's [[protection]]. }}
 
*{{:Caution | Increases warrior's [[protection]]. }}
 
*{{:Back Slam | A fist slam that leaves the enemy [[dizzy]]. }}
 
*{{:Back Slam | A fist slam that leaves the enemy [[dizzy]]. }}
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*{{:Disabling | Strike to the enemy's leg, reduces [[protection]] and [[Knight]]'s block chance. }}
 
*{{:Disabling | Strike to the enemy's leg, reduces [[protection]] and [[Knight]]'s block chance. }}
 
*{{:Martial Reflexes | }}
 
*{{:Martial Reflexes | }}
  +
   
 
==Subclasses==
 
==Subclasses==

Revision as of 22:53, July 15, 2009

Warrior

A starter warrior with a pelt armor.

The warriors are the front line in Regnum. Their presence keeps groups together and allows coordination, while protecting the ranged classes. They lead the charges and punish those who cannot get away fast. The main attribute for warriors is strength. It gives them higher physical damage, spell focus also more space in the inventory. Constitution is also important, since it boosts the health bar and gives resistance against knock/stun.

Disciplines

Warriors have 4 basic disciplines of skills.

  • Slashing/Blunt/Piercing weapons: Choosing a weapon type is important for warriors. Each kind has its own unique skills and abillities.
  • Tactics: Basic melee fighting tricks. Gives them an edge in hand to hand combat.

Skills

Slashing Weapons

        |   Improves slashing damage while active.                         
        | name = Accurate Swings
        | class = Warrior           
        | discipline = Slashing Weapons
        | position = 2     
        | type = Constant
        | summary = Improves slashing damage while active.
        | description = Improves slashing damage while active 
        | casting = 0       
        | range = 
        | cooldown = 120 
        | gcd = Short    
        | area = 
        | arc = 
        | cost = 60,80,100,120,140             
        | duration = 30,45,60,75,90
        | damage =          
        | debuff = 
        | selfdebuff =  
        | restore = 
        | buff = Slashing Damage: +15,+30,+45,+60,+75             
        | other = 
        | affects = Self       
        | bug   = 
        | quote = "Slashing weapons will allow for accurate attacks and deep wounds, while also providing some defensive cover"           
        | notes = 
        | icon = 
      }}
        |   Increases warrior's dexterity.                         
        | name = Athletic
        | class = Warrior           
        | discipline = Slashing Weapons
        | position = 4     
        | type = Passive
        | summary = Increases warrior's dexterity.
        | description = The fighter is naturally agile. 
        | casting =        
        | range = 
        | cooldown =  
        | gcd =     
        | area = 
        | arc = 
        | cost =              
        | duration = 
        | damage =          
        | debuff = 
        | selfdebuff =  
        | restore = 
        | buff = Dexterity: +5,+7,+9,+12,+15             
        | other = 
        | affects = Self       
        | bug   = 
        | quote = "Slashing around is great cardio workout!"           
        | notes = 
        | icon = 
      }}
        |   Makes damage in a 45 degrees arc, causing slashing damage.                         
        | name = Devastate
        | class = Warrior           
        | discipline = Slashing Weapons
        | position = 7     
        | type = Direct
        | summary = Makes damage in an arc, causing slashing damage.
        | description = Executes an arc sweeping blow. All of the enemies in the area receive the weapon damage. 
        | casting = 1.5       
        | range = 
        | cooldown = 40 
        | gcd = Normal    
        | area = 6
        | arc = 120
        | cost = 140, 170, 200, 230, 260             
        | duration = 
        | damage = Attack Damage: 60%, 75%, 90%, 105%, 120%;
                 Slashing Damage:120, 140, 160, 180, 200         
        | debuff = 
        | selfdebuff =  
        | restore = 
        | buff =              
        | other = 
        | affects = Multiple opponents       
        | bug   = 
        | quote = "There's enough for everyone!"           
        | notes = 
        | icon = 
      }}
  • {{skill/Increases warrior's blunt damage resistance.
        |   Increases warrior's blunt damage resistance.                         
        | name = Iron Skin
        | class = Warrior           
        | discipline = Slashing Weapons
        | position = 8     
        | type = Passive
        | summary = Increases warrior's blunt damage resistance.
        | description = The fighter has resistance against blunt damage. 
        | casting =        
        | range = 
        | cooldown =  
        | gcd =     
        | area = 
        | arc = 
        | cost =              
        | duration = 
        | damage =          
        | debuff = 
        | selfdebuff =  
        | restore = 
        | buff = Resist blunt damage: 5%, 6%, 7%, 8%, 10%             
        | other = 
        | affects = Self       
        | bug   = 
        | quote = "I've felt more pain while getting a massage..."           
        | notes = 
        | icon = 
      }}
        |   Reduces an enemy's protection.                         
        | name = Fatal Strike
        | class = Warrior           
        | discipline = Slashing Weapons
        | position = 9     
        | type = Constant
        | summary = Reduces an enemy's protection.
        | description = A cut to the forehead fills the opponent's vision with blood. 
        | casting = 1       
        | range = 
        | cooldown = 80 
        | gcd = Normal    
        | area = 
        | arc = 
        | cost = 198,219,240,261,282             
        | duration = 40
        | damage = Weapon Damage: 100%         
        | debuff = Protection:-20%,-30%,-40%,-50%,-60%
        | selfdebuff =  
        | restore = 
        | buff =              
        | other = 
        | affects = Single opponent       
        | bug   = 
        | quote = "Bloody hell!"           
        | notes = 
        | icon = 
      }}

Blunt Weapons

        |   Improves blunt damage while active.                         
        | name = Brutal Impacts
        | class = Warrior           
        | discipline = Blunt Weapons
        | position = 2     
        | type = Direct
        | summary = Improves blunt damage while active.
        | description = Improves blunt damage while active. 
        | casting = 0       
        | range = 
        | cooldown = 120 
        | gcd = Short    
        | area = 
        | arc = 
        | cost = 60,80,100,120,140             
        | duration = 90
        | damage =          
        | debuff = 
        | selfdebuff =  
        | restore = 
        | buff = Blunt Damage: 15, 30, 45, 60, 75             
        | other = 
        | affects = Self       
        | bug   = 
        | quote = "Blunt weapons excel at incapacitating enemies, punishing bad swings and even breaking other weapons"           
        | notes = 
        | icon = 
      }}
        |   The warrior is resistant to piercing damage.                         
        | name = Steel Temper
        | class = Warrior           
        | discipline = Blunt Weapons
        | position = 8     
        | type = Passive
        | summary = The warrior is resistant to piercing damage.
        | description = The fighter has resistance against piercing damage. 
        | casting =        
        | range = 
        | cooldown =  
        | gcd =     
        | area = 
        | arc = 
        | cost =              
        | duration = 
        | damage =          
        | debuff = 
        | selfdebuff =  
        | restore = 
        | buff = Resist piercing damage: 5%, 6%, 7%, 8%, 10%             
        | other = 
        | affects = Self       
        | bug   = 
        | quote = "You'll need something bigger than that pointy thing"           
        | notes = 
        | icon = 
      }}
  • {{skill/A blow to the jaw makes the opponent dizzy.
        |   A blow to the jaw makes the opponent dizzy.                         
        | name = Jaw Breaker
        | class = Warrior           
        | discipline = Blunt Weapons
        | position = 9     
        | type = Constant
        | summary = A blow to the jaw makes the opponent dizzy.
        | description = A blow to the jaw makes the opponent dizzy. 
        | casting = 1       
        | range = 
        | cooldown = 25 
        | gcd = Normal    
        | area = 
        | arc = 
        | cost = 240,260,280,300,320             
        | duration = 5,6,7,8,10
        | damage = Weapon Damage:100%;         
        | debuff = Dizzy
        | selfdebuff =  
        | restore = 
        | buff =              
        | other = 
        | affects = Single opponent       
        | bug   = 
        | quote = "I don't think you'll be casting much with your mouth in pieces"           
        | notes = 
        | icon = 
      }}

Piercing Weapons

  • {{skill/Attack that causes additional piercing damage.
        |   Attack that causes additional piercing damage.                         
        | name = Gutting
        | class = Warrior           
        | discipline = Piercing Weapons
        | position = 1     
        | type = Direct
        | summary = Attack that causes additional piercing damage.
        | description = The weapon nails the opponent and reaps her apart, causing additional slashing damage. 
        | casting = 0       
        | range = 
        | cooldown = 6 
        | gcd = Normal    
        | area = 
        | arc = 
        | cost = 40, 65, 90, 110, 130             
        | duration = 
        | damage = Weapon: 100%; Piercing: 40, 70, 110, 140, 175         
        | debuff = 
        | selfdebuff =  
        | restore = 
        | buff =              
        | other = 
        | affects = Single opponent       
        | bug   = 
        | quote = "Use any openings"           
        | notes = 
        | icon = 
      }}
  • {{skill/Increases piercing damage when active.
        |   Increases piercing damage when active.                         
        | name = Agile Maneuvers
        | class = Warrior           
        | discipline = Piercing Weapons
        | position = 2     
        | type = Direct
        | summary = Increases piercing damage when active.
        | description = Improves piercing damage while active. 
        | casting = 0       
        | range = 
        | cooldown = 120 
        | gcd = Short    
        | area = 
        | arc = 
        | cost = 60,80,100,120,140             
        | duration = 90
        | damage =          
        | debuff = 
        | selfdebuff =  
        | restore = 
        | buff = Piercing damage: +15, +30, +45, +60, +75             
        | other = 
        | affects = Self       
        | bug   = 
        | quote = "Piercing weapons are flexible, light and extremely deadly"           
        | notes = 
        | icon = 
      }}
        |   Increases warrior's strength and dexterity.                         
        | name = Versatility
        | class = Warrior           
        | discipline = Piercing Weapons
        | position = 4     
        | type = Passive
        | summary = Increases warrior's strength and dexterity.
        | description = The warrior combines agility with potency. 
        | casting =        
        | range = 
        | cooldown =  
        | gcd =     
        | area = 
        | arc = 
        | cost =              
        | duration = 
        | damage =          
        | debuff = 
        | selfdebuff =  
        | restore = 
        | buff = Strenght/Dexterity Increase:+4/1,+5/2,+7/3,+9/4,+10/5             
        | other = 
        | affects = Self       
        | bug   = 
        | quote = "I got the power and the swing"           
        | notes = 
        | icon = 
      }}
        |   Tears apart an enemy. Reduces dexterity and causes damage over time on the victim.                         
        | name = Impale
        | class = Warrior           
        | discipline = Piercing Weapons
        | position = 6     
        | type = Constant
        | summary = Tears apart an enemy. Reduces dexterity and causes damage over time on the victim.
        | description = The spear crosses the opponent from side to side. 
        | casting = 0.5       
        | range = 0
        | cooldown = 60 
        | gcd = Normal    
        | area = 
        | arc = 
        | cost = 125,150,175,200,225             
        | duration = 12,15,17,19,21
        | damage = Attack damage: 100%;
                   Piercing:80-100,100-120,120-150,150-190,190-220;
                   Piercing (per second): 5-10         
        | debuff = Dexterity:-15
        | selfdebuff =  
        | restore = 
        | buff =              
        | other = 
        | affects = Single opponent       
        | bug   = 
        | quote = "You won't dodge much with a spear through your chest"           
        | notes = 
        | icon = 
      }}
        |   Increases warrior's resistance to slashing damage.                         
        | name = Bendable
        | class = Warrior           
        | discipline = Piercing Weapons
        | position = 8     
        | type = Passive
        | summary = Increases warrior's resistance to slashing damage.
        | description = The fighter has resistance against slashing damage. 
        | casting =        
        | range = 
        | cooldown =  
        | gcd =     
        | area = 
        | arc = 
        | cost =              
        | duration = 
        | damage =          
        | debuff = 
        | selfdebuff =  
        | restore = 
        | buff = Resist slashing damage: 5%, 6%, 7%, 8%, 10%             
        | other = 
        | affects = Self       
        | bug   = 
        | quote = "Ole!"           
        | notes = 
        | icon = 
      }}
        |   360 degrees strike causing damage and knocking down the enemies close to the warrior.                         
        | name = Lightning Strike
        | class = Warrior           
        | discipline = Piercing Weapons
        | position = 10     
        | type = Direct
        | summary = 360 degrees strike causing damage to the enemies close to the warrior.
        | description = 360 degree spear strike. Opponents in the area receive damage. 
        | casting = 1.5       
        | range = 
        | cooldown = 180 
        | gcd = Normal    
        | area = 6
        | arc = 
        | cost = 380,410,440,470,500             
        | duration = 
        | damage = Attack damage: 80%, 90%, 100%, 120%, 150%;
                 Piercing Damage: 50, 100, 150, 200, 250         
        | debuff = Dizzy
        | selfdebuff =  
        | restore = 
        | buff =              
        | other = 
        | affects = Multiple opponents       
        | bug   = 
        | quote = "Lightning will take you all to your knees"           
        | notes = 
        | icon = 
      }}

Tactics

  • {{skill/Knocks an enemy down.
        |   Knocks an enemy down.                         
        | name = Feint
        | class = Knight           
        | discipline = Vanguard
        | position = 3     
        | type = Constant
        | summary = Knocks an enemy down.
        | description = Misleading maneuver. 
        | casting = 0       
        | range = 0
        | cooldown = 35 
        | gcd = Normal    
        | area = 
        | arc = 
        | cost = 70, 100, 130, 160, 200             
        | duration = 2,3,4,5,6
        | damage =          
        | debuff = Knock down
        | selfdebuff =  
        | restore = 
        | buff =              
        | other = 
        | affects = Single opponent       
        | bug   = 
        | quote = "I'm here! No here! Come on, catch me!"           
        | notes = 
        | icon = 
      }}
        |   Reduces warrior's chance to receive a critical hit.                         
        | name = Martial Defense
        | class = Warrior           
        | discipline = Tactics
        | position = 4     
        | type = Passive
        | summary = Reduces warrior's change to receive a critical hit.
        | description = The warrior is trained in evasive techniques. 

Reduce chances of receiving critical attacks.

        | casting =        
        | range = 
        | cooldown =  
        | gcd =     
        | area = 
        | arc = 
        | cost =              
        | duration = 
        | damage =          
        | debuff = Target critical hit chance:-10%,-20%,-30%,-40%,-50%
        | selfdebuff =  
        | restore = 
        | buff =              
        | other = 
        | affects = Self       
        | bug   = 
        | quote = "I'd rather take ten normal strikes, than a fatal wound"           
        | notes = 
        | icon = 
      }}
        |   Increases warrior's protection.                         
        | name = Caution
        | class = Warrior           
        | discipline = Tactics
        | position = 2     
        | type = Constant
        | summary = Increases warrior's protection.
        | description = The warrior watches her defenses. 
        | casting = 0       
        | range = 
        | cooldown = 80 
        | gcd = Short    
        | area = 
        | arc = 
        | cost = 100,120,140,160,180             
        | duration = 60
        | damage =          
        | debuff = 
        | selfdebuff =  
        | restore = 
        | buff = Protection: 10%, 15%, 20%, 25%, 30%             
        | other = 
        | affects = Self       
        | bug   = 
        | quote = "I may be straightforward... but I'm not stupid"           
        | notes = 
        | icon = 
      }}
  • {{skill/A fist slam that leaves the enemy dizzy.
        |   A fist slam that leaves the enemy dizzy.                         
        | name = Back Slam
        | class = Warrior           
        | discipline = Tactics
        | position = 6     
        | type = Constant
        | summary = A fist slam that leaves the enemy dizzy.
        | description = A rapid fist slams into the face, leaving the enemy dizzy. 
        | casting = 0       
        | range = 
        | cooldown = 20 
        | gcd = Short    
        | area = 
        | arc = 
        | cost = 120,145,170,195,220             
        | duration = 3,4,5,6,7
        | damage = Blunt Damage:100-125,120-147,140-167,160-187,180-210         
        | debuff = Dizzy(chance): 50%
        | selfdebuff =  
        | restore = 
        | buff =              
        | other = 
        | affects = Single opponent       
        | bug   = 
        | quote = "My weapon is not the only thing you should look after"           
        | notes = 
        | icon = 
      }}
  • {{skill/Increases protection to crowd control effect, reduces warrior's movement speed.
        |   Increases protection to crowd control effect, reduces warrior's movement speed.                         
        | name = Defensive Stance
        | class = Knight           
        | discipline = Shields
        | position = 5     
        | type = Activable
        | summary = Increased defense at the expensive of lower damage.
        | description = The knight focuses his mind in minimizing the damage from enemies. 
        | casting = 0.5       
        | range = 
        | cooldown = 10 
        | gcd = Very Short    
        | area = 
        | arc = 
        | cost = 0             
        | duration = 
        | damage =          
        | debuff = 
        | selfdebuff = Cannot cast damaging powers;
                                   Damage Bonus: -90% 
        | restore = 
        | buff = Protection: +50%, +70%, +90%, +120%, +150%;

Resist Damage: +5%, +10%, +15%, +20%, +25%

        | other = 
        | affects = Self       
        | bug   = 
        | quote =            
        | notes = 
        | icon = 
      }}
  • {{skill/Strike that knocks the enemy down.
        |   Strike that knocks the enemy down.                         
        | name = Kick
        | class = Warrior           
        | discipline = Tactics
        | position = 1     
        | type = Constant
        | summary = Strike that knocks the enemy down.
        | description = With a powerful strike, the enemy is thrown to the ground. 
        | casting = 0       
        | range = 
        | cooldown = 35 
        | gcd = Normal    
        | area = 
        | arc = 
        | cost = 70,100,130,160,200             
        | duration = 2,3,4,5,6
        | damage = Blunt: 40-60,80-120,120-180,160-240,200-300         
        | debuff = Knock down
        | selfdebuff =  
        | restore = 
        | buff =              
        | other = 
        | affects = Single opponent       
        | bug   = 
        | quote = "Suddenly, the redhead contestant raises his leg strongly, incrusting the spiked boot into the unprotected crotch of the cyclops. Opening his eye to its maximum, it falls on his knees, and with a strong whimper collapses on the wet grass.

The barbarian looks smiling at his foot, unexpectedly turned into a treacherous weapon, and exclaims something in his mysterious language

awesome!" --Luca and his horrible red hair, Chapter XXVIII: "Low Blow"

        | notes = 
        | icon = 
      }}
  • {{skill/Strike to the enemy's leg, reduces protection and Knight's block chance.
        |   Strike to the enemy's leg, reduces protection and Knight's block chance.                         
        | name = Disabling
        | class = Warrior           
        | discipline = Tactics
        | position = 9     
        | type = Constant
        | summary = Strike to the enemy's leg, reduces protection and Knight's block chance.
        | description = Strike to the opponent's leg, that hinders her mobility. 
        | casting = 0       
        | range = 
        | cooldown = 60 
        | gcd = Normal    
        | area = 
        | arc = 
        | cost = 200,220,240,260,280             
        | duration = 40
        | damage =          
        | debuff = Protection: -40%,-47%,-54%,-61%,-68%;
                   Block chance:-40,-45,-50,-55,-60;
        | selfdebuff =  
        | restore = 
        | buff =              
        | other = 
        | affects = Single opponent       
        | bug   = 
        | quote = "A warrior knows defense comes from the fighter, not the armor"           
        | notes = 
        | icon = 
      }}


Subclasses

The subclasses for warriors are Barbarian and Knight.

Barbarians learn to wield two handed weapons, which give them the highest damage in the game. They also use a wide range of warcries to boost their allies and frighten their enemies. They wear tough leather armor, which provides adequate protection against enemy attacks. Knights are unstoppable armor-coated soldiers. They have the highest defense and are able to equip shields, making them tough to defeat. Their offensive skills are low, but they can make the difference in the battlefield with their defensive auras.

Barbarian

  • Warcries: Buffs and debuffs to share with everyone in the battlefield.
  • Two handed weapons: Many of the strongest skills in the game, using brutal moves and huge weapons.

Knight

  • Vanguard: Self-buffing defense skills. They allow the knight a swift run through a sea of enemies.
  • Shields: Gives higher block and resist chance. Allows the use of auras and protection magic.
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