The marksman is a class that has good defense and offense, but lacks support. This combination makes them good at PVP, but they are a escential part in any RVR battle as well. Their massive range and high fast damage output allows them to finish off retreating or wounded enemies. Their debuffs are also quite effective, since they are unique, and tend to confuse the enemy. Marksmen have the same great evasion abilities of the hunter, but also have impressive damage dealing skills. With expanded range and increased accuracy they can pack a punch on unwary opponents that thought were at a safe distance. Marksmen that learn to handle their mana and locate weak targets in a battle are fast, accurate and unforgiving.

Advantages & Disadvantages of a MarksmanEdit


  • Long range
  • Med-High damage
  • Good defense
  • Good Crowd control spells


  • Fast mana consumption rates
  • Moderate speed
  • No ally support spells


As well as the Archer disciplines, the Marksman has 2 subclass-specific disciplines:

  • Arrow Mastery: spells which increase damage or give special powers to the arrows fired, such as poison.
  • Aiming Mastery: buffs or debuffs that increase accuracy, range or damage.

Arrow MasteryEdit

Arrow Mastery Discipline Icon
Shoots arrows with special damage and qualities.
edit this table
  Name Pos. Type Casting Cooldown Duration Range Area
Recharged Arrows Power Icon Recharged Arrows 1 Activable 0 15
Activable skill. Each normal hit does increased damage but requires mana.
Winter Stroke Power Icon Winter Stroke 2 Constant 0.5 40 3,4,5,6,7 35
Freezes and damages an opponent.
Burst of Wind Power Icon Burst of Wind 3 Constant 0.5 40 4,5,6,7,9 0
Dizzies and damages an opponent.
Serpent Bite Power Icon Serpent Bite 4 Constant 1 60 10 0
Poisons an opponent. Deals instant damage and more over time.
Ignus Scorch Power Icon Ignus Scorch 5 Direct 1 20 20
Deals fire damage to those in front of the Marksman.
Ethereal Arrow Power Icon Ethereal Arrow 6 Direct 1 40 0
Deals damage that ignores all defenses.
Needle Blast Power Icon Needle Blast 7 Direct 1 25 10
Causes slashing damage to opponents in the area in front of the Marksman.
Arcana Strike Power Icon Arcana Strike 8 Direct 1 20 0
Shoots an arrow that deals lightning, fire and ice damage.
Fire Rain Power Icon Fire Rain 9 Direct 2 30 0 6
Deals fire damage to a target and enemies around the original target.
Lightning Arrow Power Icon Lightning Arrow 10 Constant 2 180 5,7,9,11,15 0 10
Deals lightning damage to and reduces the speed of a target and enemies around it.

Aiming MasteryEdit

Aiming Mastery Discipline Icon
Special abilities and techniques for increased aiming at ranged combat.
edit this table
  Name Pos. Type Casting Cooldown Duration Range Area
Dead Eye Power Icon Dead Eye 1 Constant 1 45 20
Increases the Marksman's damage while decreasing attack speed
Focus Power Icon Focus 2 Activable 0 20
Activable skill. Spells cast have increased accuracy but it reduces the marksman's movement speed.
Finger Crush Power Icon Finger Crush 3 Constant 0.5 40 30 0
Reduces the opponent's normal and critical hit chance.
Foresight Power Icon Foresight 4 Passive
Passively increases the marksman's range.
Cyclops Curse Power Icon Cyclops Curse 5 Constant 1 52 30 0
Deals damage and reduces the opponent's critical hit chance.
Lethal Strike Power Icon Lethal Strike 6 Direct 1.5 50 0
Has a chance to do very high damage.
Strategic Position Power Icon Strategic Position 7 Constant 1 80 25
Reduced the marksman's ranged damage received.
Trained Eye Power Icon Trained Eye 8 Passive
Passively increases the marksman's hit chance.
Seeking Strike Power Icon Seeking Strike 9 Constant 1 50 30,33,37,42,50 0
Reduces a target's constitution.
Hawk's Gaze Power Icon Hawk's Gaze 10 Constant 2 180 40,45,50,55,60
The marksman can find her opponent and target her easily.


Warmaster Discipline Icon
Techniques and special abilities that allow leading your allies into battle
edit this table
  Name Pos. Type Casting Cooldown Duration Range Area
War Council Power Icon War Council 1 Passive
War chat
Fire Arrow Power Icon Fire Arrow 4 Constant 0.5 25 35
Dispels Freeze
Warmaster's Might Power Icon Warmaster's Might 6 Passive
Need this info
Killer Instinct Power Icon Killer Instinct 8 Activable 0 15
Increases hit chance at the cost of immobilizing the marksman.
Warmaster Blood Power Icon Warmaster Blood 5 Passive
Health +300
Community content is available under CC-BY-SA unless otherwise noted.