Allies around the mage gain protection from a magical barrier. The total points of protection cannot exceed 2500.
|Discipline level: 19|
|Character level: 37|
|Affects: Nearby alliesCasting time: 1.5sArea: 10mCooldown time: 180sGlobal Cooldown: Very Short|
|Power level||Level 1||Level 2||Level 3||Level 4||Level 5|
|Magic barrier (per second)||+25||+30||+35||+40||+50|
Mana pylon always confuses beginner players because it's a bit hard to understand. It gives a "magic barrier" similar to the spell Energy Barrier to all nearby players (although not to the caster), but one that gains in strength over time. For more information, see Magic Barrier (Game Mechanic).
If an ally moves out of the area of effect of this spell, he will lose all barrier points accumulated; entering the area again will restart the barrier point accumulation. Several instances of this spell can be activated by different players at the same time, increasing both speed and amount of stacking per second. However to limit the power of this there is a maximum barrier limit of 2500.
This spell is useful for the backlines in an open field battle, but requires the mage to remain as still as possible to avoid removing the barrier from his allies. Since not only mages, but the whole backline, tend to move a lot this power is not often used here. Though it is seen when the party is expecting the enemy to cast area spells on a certain space, for example when attacking a fort door. However the 3 aura limit is another thing that discourages use of this spell, since more important auras may be needed instead.
Since Mana Pylon does not affect the caster, a conjurer can also cast it when under Sanctuary.
- Version 1.10.4 (2013/28/11): Bug fixes, reduced casting time and increased shield accumulation speed
- Version 1.0.5 (2009/4/7): Effect no longer blocked by obstacles.
- Version 0.9.23 (2007/11/9): This power now works as intended. Maximum barrier points provided is 2500. Stacks with Energy Barrier.