
Hunters are a unique class. Depending on their disciplines they can be either great foes in fair pvp, or silent backstabbers that strike enemies in their moments of weakness. Archers who choose this subclass give up the accuracy and damage boosts of the Marksman, but gain the use of more interesting spells and abilities.
Hunters are, without their pet, weak compared to the other five subclasses, with no real power improvements. With that in mind, they need to use and sometimes abuse their stealthing techniques to kill their enemies.
Having a hunter in the group means always being prepared as they can quickly track surroundings to find enemies. Combining this with their area stealth spell can lead to successful ambushes and surprise attacks. One last thing about them, is that hunters can tame wild creatures and name them, mainly animals and monsters.
Hunters tend to choose their battles and their victims will always be taken by surprise.
Advantages & Disadvantages of a Hunter[]
Advantages
- Hunters are able to pick their fights
- Able to flee from a fight if things get too rough
- Pets
- Good defense
- Can track enemies
- Can deal tons of damage for the duration of a 6 second buff
- Primary attack skill slows an enemy
- Passive speed bonus
Disadvantages
- Low damage when hitting a buffed enemy
- Not as much range as a marksman
- Pet is easily killed (unless buffed with abilities in the Pet Tree)
- They are generally not useful during large wars
Powers[]
As well as the Archer disciplines, the Hunter has 2 subclass-specific disciplines:
- Scouting: this discipline enables the hunter to track, turn invisible and run faster.
- Pets: this discipline enables the hunter to tame wild creatures and enhance their powers.
Scouting[]

Tracking techniques and general knowledge of the wild environment.
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Name | Pos. | Type | Casting | Cooldown | Duration | Range | Area | |
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Ensnaring Arrow | 1 | Constant | 0.5 | 8 | 7 | 0 | |
Deals damage and reduces an opponent's speed. | ||||||||
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Death Sentence | 2 | Constant | 1 | 45 | 30 | 25 | |
Any melee hits to the target will do increased damage. | ||||||||
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Enemy Surveillance | 3 | Direct | 1.5 | 20 | |||
High detail on surrounding realm enemies. | ||||||||
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Wild Spirit | 4 | Passive | |||||
Passive movement speed increase. | ||||||||
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Camouflage | 5 | Constant | 4.5 | 120 | 30,45,60,75,90 | ||
Prevents other players from seeing the hunter. | ||||||||
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Camouflage Corpse | 6 | Constant | 1 | 60 | 30,45,65,90,120 | 2 | |
Hides the corpse of a dead ally, so it can't be cremated by an enemy warlock. | ||||||||
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Cold Blood | 7 | Constant | 0 | 60 | 6 | ||
Increases the hunter's damage for a short period of time. | ||||||||
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Reveal | 8 | Constant | 1 | 20 | 15,20,25,35,50 | 20 | |
Reveals hidden enemies. | ||||||||
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Confuse | 9 | Constant | 1.5 | 60 | 10,13,16,19,22 | 25 | |
Target cannot cast non-damaging spells. | ||||||||
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Stalker Surroundings | 10 | Constant | 5 | 360 | 60,120,180,240,300 | 10 | |
Prevents other players from seeing the hunter and a certain number of allies around him. |
Pets[]

Special abilities and knowledge about the world's wild creatures and taming them to be pets.
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Name | Pos. | Type | Casting | Cooldown | Duration | Range | Area | |
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Natural Dominance | 1 | Direct | 8 | 25 | 20 | ||
Tames a creature into a pet. | ||||||||
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Heal Pet | 2 | Direct | 0.5 | 60 | 15 | ||
Heals the hunter's pet | ||||||||
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Stalker Spirit | 3 | Passive | 0 | 0 | 30,45,60,75,90 | ||
Allows the pet to camouflage with the hunter. | ||||||||
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Prominent Sight | 4 | Activable | 0 | 25 | |||
Increase pet attack range in exchange for damage. | ||||||||
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Training | 5 | Passive | |||||
Increases the pet's maximum health passively. | ||||||||
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Revive Pet | 6 | Direct | 5 | 120 | |||
Allows the hunter to resurrect a dead pet with some limitations. | ||||||||
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Bestial Wrath | 7 | Constant | 1.5 | 60 | 60 | ||
Increases the pet's damage while reducing its evasion by 100%. | ||||||||
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Natural Armor | 8 | Passive | |||||
Passively increases the pet's armor points. | ||||||||
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Nature's Fury | 9 | Direct | 2 | 180 | 3 | 10 | |
Knock down AoE around the pet. | ||||||||
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Skin of the Beast | 10 | Constant | 1 | 60 | 15 | ||
Temporarily gives the pet a high amount of defense (up to 90% damage resistance). |
Warmaster[]

Techniques and special abilities that allow leading your allies into battle
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Name | Pos. | Type | Casting | Cooldown | Duration | Range | Area | |
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War Council | 1 | Passive | |||||
War chat | ||||||||
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Horn of the Wind | 8 | Constant | 0 | 60 | 30 | 10 | |
Allies + Caster earn movement speed. | ||||||||
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Warmaster's Might | 6 | Passive | |||||
The WarMaster enchances her abilities. | ||||||||
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Head of the Pack | 4 | Constant | Instant | 120 | 30 | 0 | 10 |
Weapon damage bonus +10% | ||||||||
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Warmaster Blood | 5 | Passive | |||||
Health +500 |