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"Scalpel, sponge, staff, mana"

Heal Ally is a Conjurer power: the 1st of the Life discipline.

Heal Ally Power Icon
Heals an ally.
Type: Direct
Discipline level: 1
Character level: 1
Affects: Single allyCasting time: 0.5s Range: 25mCooldown time: 5sGlobal Cooldown: Very Short
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 50 70 95 120 145
 
Restore
Health +100 +250 +400 +550 +700

Notes

Healing is not as easy as it seems, and sometimes players that roll other classes put pressure on conjurers, or blame them after defeat. Heal Ally has a 5 second cooldown and also heals in small increments, meaning players must learn to not depend on the conjurer to heal them whenever they want. This spell cannot be used to heal allied pets, summons, or guards.

This skill is recognized as the affected character will bathe in a healing light, green plus symbols raise from its feet, and its hit points will rise.

Documented changes

  • Version 1.10.9 (2014/8/28): Changed heal values to 100 - 700 hp from level 1 - 5. Ranged increased to 25.
  • Version 1.6.4 (2010/9/21): Changed to fixed heal of 200 - 500 hp from level 1 - 5.
  • Version 1.6.3 (2010/9/21): Changed to heal 5% to 12% of the target's hp, depending on level. Cooldown reduced to 5 seconds. Mana cost reduced.
  • Version 0.9.15 (2007/7/12): Mana cost adjusted.
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