An etheral arrow that passes through all defenses.
|Discipline level: 11|
|Character level: 21|
|Affects: Single opponentCasting time: 1s Range: Weapon rangeCooldown time: 40sGlobal Cooldown: Short|
|Power level||Level 1||Level 2||Level 3||Level 4||Level 5|
|Damage to enemies|
When close to death, enemies might attempt to use defense increasing spells (like Magic Barrier or Army of One). This is one of the few skills able to punch health while ignoring all protection (Exept of course invulnerability effects, like Ressurection Sickness or Sanctuary). A very useful finishing move.
- Version 1.0.6 (2009/5/21): Cooldown increased to 40 seconds.
- Version 1.0.0 (2008/12/17): Cooldown increased to 25 seconds.
- Version 0.9.15 (2007/7/12): Fixed a bug where this spell was not able to kill an enemy, even when the target's hp was zero.