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This spell is a conjurer-killer as it pretty much disables them for a fairly long duration. However they can be protected by the spell [[Divine Intervention]]. For this reason it's important for conjurers to keep each other under DI whenever they might be exposed. Failing that, it can be [[Dispel Magic|dispelled]] by other mages.
 
This spell is a conjurer-killer as it pretty much disables them for a fairly long duration. However they can be protected by the spell [[Divine Intervention]]. For this reason it's important for conjurers to keep each other under DI whenever they might be exposed. Failing that, it can be [[Dispel Magic|dispelled]] by other mages.
   
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The archer must keep his guard up when using this against warlocks, since there is no way to know how the enemy cooldowns are going. If timed with bad luck, one can force the warlock into an offensive spree (something they are quite capable of) and actually lose the battle by reciving too many damage spells. Sometimes it's better to just let the warlock attack and learn it's patter, then cc when it's neccesary. Confuse can be double-edged in these cases.
 
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Revision as of 16:49, 20 March 2009

"What the...!?"


Confuse is a Archer power: the 8th of the Tricks discipline.

Confuse Power Icon
The enemy is constantly distracted. He cannot use non-offensive powers.
Type: Constant
Discipline level: 15
Character level: 29
Affects: Single enemyCasting time: 1.5s Range: 25mCooldown time: 60sGlobal Cooldown:
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 120 140 160 180 200
Spell duration 15s 20s 25s 30s 35s
 
Debuffs on enemies
Cannot cast non-damaging powers.

Notes

The player affected won't be able to use spells that don't cause damage, so this includes heals/buffs, pure debuffs or pure crowd control powers. However, he can still be buffed and healed by other players.

This spell is a conjurer-killer as it pretty much disables them for a fairly long duration. However they can be protected by the spell Divine Intervention. For this reason it's important for conjurers to keep each other under DI whenever they might be exposed. Failing that, it can be dispelled by other mages.

The archer must keep his guard up when using this against warlocks, since there is no way to know how the enemy cooldowns are going. If timed with bad luck, one can force the warlock into an offensive spree (something they are quite capable of) and actually lose the battle by reciving too many damage spells. Sometimes it's better to just let the warlock attack and learn it's patter, then cc when it's neccesary. Confuse can be double-edged in these cases.