The following is a list of stats and their effects. A player's stats can be checked by viewing the character window (shortcut "C.") Green indicates stats that are boosted by passives, armour, spells and weapons. Red stats indicate a malus, caused by spells or Necrostacy.
- Constitution: Increases the player's health, knockdown resistance and health regeneration rate.
- Concentration: Increases the player's normal and spell hit chance, and critical hit chance.
- Strength: Increases damage with melee weapons and the total weight a player can carry. One point of strength is equivalent to three kgs of carry weight.
- Intelligence: Increases max mana, mana regeneration rate, spell resistance and staff damage.
- Dexterity: Increases evasion rate, accuracy and bow damage.
The attributes are derived from the base attributes.
Also referred to in the game by powers as "Weapon Damage", this is the damage that a character will inflict on a target. It is not a fixed value, but rather a random value within a range. This range can be seen in the character stats window, and is calculated like so:
Attack = Weapon damage + Arrow damage + Ring damage + Amulet damage + Damage bonus from powers + Damage bonus from main attribute
The last factor, "Damage bonus from main attribute", is calculated by this formula:
(Main attribute - 20) * a
Variable 'a' takes the following values, depending on Subclass and weapon speed:
|Warlocks, Barbarians and Marksmen:||1.5||2.0||2.5||3.0|
|Conjurers, Knights and Hunters:||1.125||1.5||1.875||N/A|
This damage is of course subject to reduction by armour, spells, barriers etc.
This is the rate at which a character attacks. It is only determined by weapon speed of the weapon that is equipped, and can be boosted by items and powers.
This number displays how probable it is for your character to land a successful attack on an enemy target. It is weighed against the target's Evade Chance to determine whether the attack will land or will be evaded, and also weighed against the target's Block Chance to determine whether it will be blocked. The higher the Hit Chance, the more probable it will be that the attack will land.
To determine the probability of an attack landing, the following formula is used:
Evade probability % = 100 * Evasion / Hit Chance
(Hit Chance of the attacker, Evasion of the target). Naturally:
Hit probability % = 100 - Evade Probability
Hit Chance is affected by Concentration and a character's main attribute, as well as items and some powers.
Evasion determines how likely it is for a character to evade an attack. It is weighed against the attacker's Hit Chance to determine whether the attack will be evaded or not. The higher it is, the more likely it is that an attack is evaded.
Evasion is affected by Dexterity, items and some powers.
This is an attribute that is not displayed in the character window; It determines how probable it is for a character to land a spell on an enemy target. It is weighed against the target's Spell Resistance to check if the attack will be resisted. The higher it is, the more likely it is that the power will be cast successfully on the target.
Spell Focus is (allegedly, as it is not displayed anywhere yet) affected by Intelligence and a character's main attribute, as well as some powers.
This attribute, like Spell Focus, is not displayed in the character window. It determines how probable it is for a character to resist a power cast on them. It is weighed against the attacker's Spell Focus to determine whether the power will be resisted or not. The higher it is, the more likely it is for the character to resist a power.
Spell Resistance is (allegedly, as it is not displayed anywhere yet) affected by Intelligence and some powers.
This determines how probable it is for a character to block a certain attack. It is weighed against the attacker's Hit Chance to determine whether the attack will be blocked or not. The higher it is, the more likely it is that the character will block the attack.
It is affected by the shield that is equipped, and some powers.
You can see this attribute at the inventory window. This is the amount of weight a character can have in his inventory before becoming overburdened, which applies a movement speed penalty. It is only affected by a character's Strength, and can be calculated with this formula:
Weight limit (kg) = 80 + (Strength - 20) * 3