Summoning earns life draining attacks. Part of the inflicted damage is taken as health for the current creature.
|Discipline level: 17|
|Character level: 33|
|Affects: SummonCasting time: 4sCooldown time: 180sGlobal Cooldown: Very Short|
|Power level||Level 1||Level 2||Level 3||Level 4||Level 5|
As a summon-wielding warjurer, this spell can possibly decide the battle if used in combination with other spells. The conjurer's summon will absorb a certain percentage of the damage dealt by its attacks. The conjurer must be cautions though, as this regeneration can be easily overcome without help of actual healing/protecting on the conjurer's part. An intelligent conjurer should use this only if he plans on using the summon as a distraction while he either escapes a dangerous situation or tries to trap his enemy between himself and his summon.
- Version 1.6.3 (2010/9/21): Changed to position 9 in discipline.
- Version 0.9.20 (2007/8/31): Added.