Those warriors who choose the path of the barbarian become the hearth of their realms and the nightmare of their enemies. They are the strongest damage dealers in the game, capable of brutal normal hits with their enormous two handed weapons, combined with the ability to be extremely fast for a short period of time. Along with these, they have the most powerful single target skills, if they are buffed they can even take mages down with 1 strike. But barbarians are much more than brute melee soldiers. They have some crowd control abilities, all short ranged and requiring him to be close, but if he can pull them off the enemy has little chance to survive. They also have many area buffs in the form of warcries, their signature one being "Onslaught", which increases everyone's run speed for a very short while and gives additional blunt damage for the first strike, making it the standard way to start a charge. Barbarians have their disadvantages too. Trying to use too many skills in a row eats up the barbarian's mana pool, which is one of the smallest ones. They don't have ranged attack, so an experienced Warlock or Marksman can take him down before they even reach him. Barbarians are for those who prefer quick combat, kill or get killed in a matter of seconds. They are made for the fast thinkers, getting close to the enemy and using the right skills can and will wreak havoc upon armies. They are for those that don't hesitate, beacause if they do so, they are dead. The barbarian is the class that can kill enemies in a matter of seconds if they are prepared with the right weapons and armor. If you want to be an extremely brutal class thats shows no mercy for enemies, be a barbarian.
Powers
As well as the Warrior disciplines, the Barbarian has 2 subclass-specific disciplines:
- Warcries: strengthens a barbarian's damage and other abilities such as speed. Some skills also aid allies.
- Two Handed Mastery: skills to be used with two-handed weapons.
Warcries
Combat commands and shouts to increase your abilities or decrease those of your enemies.
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Name | Pos. | Type | Casting | Cooldown | Duration | Range | Area | |
---|---|---|---|---|---|---|---|---|
Colossus | 1 | Constant | 1 | 60 | 40 | |||
Increases strength at the expense of health. | ||||||||
Frenzy | 2 | Constant | 0 | 90 | 80 | |||
Gives the barbarian increased physical defense. | ||||||||
Off with their Heads!! | 3 | Constant | 0 | 60 | 60 | 10 | ||
The surrounding allies receive a damage bonus. | ||||||||
Threat | 4 | Constant | 0 | 30 | 30 | 8 | ||
Reduces the opponent's hit chance. | ||||||||
Challenging Roar | 5 | Constant | 0 | 120 | 40 | |||
Increases the barbarian's cast speed and spell resistance | ||||||||
Howl | 6 | Constant | 0.5 | 60 | 2,3,4,5,6 | 6 | ||
Dizzies opponents in the area. | ||||||||
Berserk | 7 | Constant | 0.5 | 40 | 40 | |||
Increases the barbarian's damage at the expense of evasion. | ||||||||
Overwhelming Strength | 8 | Passive | ||||||
Passively increases the barbarian's damage. | ||||||||
Spring | 9 | Constant | 0 | 25 | 10 | |||
Increases warrior's movement speed. | ||||||||
Unstoppable Madness | 10 | Constant | 0 | 40 | 5,6,7,8,10 | |||
The barbarian gains big resistance to dizzy, immobilize, freeze, stun and knock down. |
Two Handed Mastery
Movements, techniques and abilities for dual wielding, or two handed weapons.
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Name | Pos. | Type | Casting | Cooldown | Duration | Range | Area | |
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Thirst for Blood | 1 | Constant | 0.5 | 60 | 45 | |||
The barbarian receives a attack speed and attack damage bonus. | ||||||||
Spiritual Blow | 2 | Constant | 0 | 30 | 30 | 8 | ||
The barbarian deals damage to an opponent at an extended range. | ||||||||
Rend | 3 | Direct | 0.5 | 30 | 0 | |||
The barbarian reduces a set percentage of his opponent's mana. | ||||||||
Beast Attack | 4 | Constant | 0 | 60 | 3,4,5,6,7 | 0 | ||
The barbarian deals high damage and has a 50% chance to dizzy his opponent. | ||||||||
Deafening Roar | 5 | Constant | 0.5 | 40 | 4,5,6,7,8 | 10 | ||
The barbarian stuns enemies in front of him. | ||||||||
Expansive Wave | 6 | Direct | 1.5 | 45 | 10 | |||
Deals damage to all opponents near the barbarian. | ||||||||
Destabilize | 7 | Constant | 0 | 15 | 60 | 0 | ||
Reduces the target's evasion chance. | ||||||||
Fulminating | 8 | Constant | 0.5 | 20 | 5 | |||
Significantly increases damage for a short period of time. | ||||||||
Rage of the Earth | 9 | Constant | 0.5 | 90 | 4,5,6,7,8 | 6 | ||
Deals damage to and has a chance of knocking down opponents around the barbarian. | ||||||||
Whirlwind | 10 | Aura | 2.5 | 180 | 10 | 6 | ||
Continuous 360 degree strike which deals damage to those around the barbarian. The barbarian can move while this spell is active. |