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+ | [[File:Barb-forwiki.jpg|right|250px|A Barbarian dual-wielding weapons.]] |
+ | '''Barbarians''' are one of Regnum Online's offensive subclasses, focusing on hard hitting melee combat. [[Warriors]] who choose the path of the barbarian gain access to two-handed weaponry, and two unique disciplines, [[#Two Handed Mastery|Two Handed Mastery]] and [[#Warcries|Warcries]]. They are the strongest pure damage dealing class in the game, capable of brutal normal hits, which can make them deadly in close quarters. Along with good damage, barbarians can also be one of the fastest classes in the game. |
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+ | Barbarians also have a wide number of debuffs, [[crowd control]] skills, and can provide supportive shouts for allies. The price to pay for all this is their armor, which at lower levels provides weaker defense when compared to other classes. This makes barbarians as equally vulnerable as the ranged targets they choose to engage. To summarize, barbarians are for those who prefer quick, fast paced combat; kill or get killed. |
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− | Those [[warrior]]s who choose the path of the barbarian, become the hearth of their realms and the nightmare of their enemies. They are the strongest damage dealers in the game, capable of brutal normal hits with their enormous two handed weapons. Along with these, they have the most powerful single target skills, if they are buffed they can even take [[mage]]s down with 1 strike. But barbarians are much more than brute melee soldiers. They have some [[crowd control]] abilities, all short ranged and requiring him to be close, but if he can pull them off the enemy is pretty much done for. They also have many area buffs in the form of warcries. Their signature one being "Onslaught", which increases everyone's run speed for a very short while and gives additional blunt damage for the first strike, it's the typical way to start a charge. Barbarians have their disadvantages too. Trying to use too many skills in a row eats up the barbarian's mana pool, which is one of the smallest ones. They don't have ranged attack, so an experienced [[Warlock]] or [[Marksman]] can take him down before they even reach him. Barbarians are for those who prefer quick combat, kill or get killed in a matter of seconds. They are made for the fast thinkers, getting close to the enemy and using the right skills can and will wreak havoc upon armies. They are for those that don't hesitate, beacause if they do so, they are dead. |
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+ | Barbarians are the only class that have the ability to dual wield weapons. They may choose between equipping a two-handed weapon, or wielding a one-handed main weapon and an offhand weapon. In the dual wielding case, the main weapon determines the skills the Barbarian may use. Thus if wielding a one-handed main axe, and a hammer offhand, the Barbarian may only use the Slashing Discipline tree. Offhands are sold at the Barbarian weapons merchant in the capital cities, as well at the central save merchants in the [[War Zone]]. |
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− | *Very high damage |
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− | *Very good area spells |
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+ | * Naturally high strength and damage |
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− | *Very good speed |
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+ | * Quick and agile |
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− | *Ally buffs, such as bonus on damage, speed |
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+ | * Excellent [[crowd control]] resistance |
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− | *Almost exclusively melee range |
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− | *Medium defense |
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+ | * Weaker defense against other offensive classes |
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− | *Low mana reserve |
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+ | * Buff heavy, and mana consuming |
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==Powers== |
==Powers== |
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− | + | Along with the [[warrior]] disciplines, a barbarian has 2 subclass-specific disciplines: |
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− | *[[#Warcries|Warcries]]: |
+ | *[[#Warcries|Warcries]]: effects a barbarian's damage and other abilities such as speed. Some skills also aid allies and de-buff enemies. |
− | *[[#Two Handed Mastery|Two Handed Mastery]]: skills to be used with two-handed weapons. |
+ | *[[#Two Handed Mastery|Two Handed Mastery]]: skills/attacks to be used with two-handed weapons. |
===Warcries=== |
===Warcries=== |
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{{Two Handed Mastery Powers}} |
{{Two Handed Mastery Powers}} |
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+ | ===Warmaster=== |
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+ | [[File:Warmaster Discipline Icon.png|left]] ''Techniques and special abilities that allow leading your allies into battle'' |
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+ | |||
+ | {{Warmaster Barbarian Powers}} |
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+ | |||
+ | ==See Also== |
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+ | ===Armor Galleries=== |
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+ | * [[Gallery of Male Barbarian Armor]] |
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[[Category:Subclasses]] |
[[Category:Subclasses]] |
Latest revision as of 06:40, 3 March 2014
Barbarians are one of Regnum Online's offensive subclasses, focusing on hard hitting melee combat. Warriors who choose the path of the barbarian gain access to two-handed weaponry, and two unique disciplines, Two Handed Mastery and Warcries. They are the strongest pure damage dealing class in the game, capable of brutal normal hits, which can make them deadly in close quarters. Along with good damage, barbarians can also be one of the fastest classes in the game.
Barbarians also have a wide number of debuffs, crowd control skills, and can provide supportive shouts for allies. The price to pay for all this is their armor, which at lower levels provides weaker defense when compared to other classes. This makes barbarians as equally vulnerable as the ranged targets they choose to engage. To summarize, barbarians are for those who prefer quick, fast paced combat; kill or get killed.
Barbarians are the only class that have the ability to dual wield weapons. They may choose between equipping a two-handed weapon, or wielding a one-handed main weapon and an offhand weapon. In the dual wielding case, the main weapon determines the skills the Barbarian may use. Thus if wielding a one-handed main axe, and a hammer offhand, the Barbarian may only use the Slashing Discipline tree. Offhands are sold at the Barbarian weapons merchant in the capital cities, as well at the central save merchants in the War Zone.
Advantages & Disadvantages[]
Advantages[]
- Naturally high strength and damage
- Quick and agile
- Excellent crowd control resistance
Disadvantages[]
- Weaker defense against other offensive classes
- Buff heavy, and mana consuming
Powers[]
Along with the warrior disciplines, a barbarian has 2 subclass-specific disciplines:
- Warcries: effects a barbarian's damage and other abilities such as speed. Some skills also aid allies and de-buff enemies.
- Two Handed Mastery: skills/attacks to be used with two-handed weapons.
Warcries[]
Combat commands and shouts to increase your abilities or decrease those of your enemies.
edit this table | ||||||||
Name | Pos. | Type | Casting | Cooldown | Duration | Range | Area | |
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Colossus | 1 | Constant | 1 | 60 | 40 | |||
Increases strength at the expense of health. | ||||||||
Frenzy | 2 | Constant | 0 | 90 | 80 | |||
Gives the barbarian increased physical defense. | ||||||||
Off with their Heads!! | 3 | Constant | 0 | 60 | 60 | 10 | ||
The surrounding allies receive a damage bonus. | ||||||||
Threat | 4 | Constant | 0 | 30 | 30 | 8 | ||
Reduces the opponent's hit chance. | ||||||||
Challenging Roar | 5 | Constant | 0 | 120 | 40 | |||
Increases the barbarian's cast speed and spell resistance | ||||||||
Howl | 6 | Constant | 0.5 | 60 | 2,3,4,5,6 | 6 | ||
Dizzies opponents in the area. | ||||||||
Berserk | 7 | Constant | 0.5 | 40 | 40 | |||
Increases the barbarian's damage at the expense of evasion. | ||||||||
Overwhelming Strength | 8 | Passive | ||||||
Passively increases the barbarian's damage. | ||||||||
Spring | 9 | Constant | 0 | 25 | 10 | |||
Increases warrior's movement speed. | ||||||||
Unstoppable Madness | 10 | Constant | 0 | 40 | 5,6,7,8,10 | |||
The barbarian gains big resistance to dizzy, immobilize, freeze, stun and knock down. |
Two Handed Mastery[]
Movements, techniques and abilities for dual wielding, or two handed weapons.
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Name | Pos. | Type | Casting | Cooldown | Duration | Range | Area | |
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Thirst for Blood | 1 | Constant | 0.5 | 60 | 45 | |||
The barbarian receives a attack speed and attack damage bonus. | ||||||||
Spiritual Blow | 2 | Constant | 0 | 30 | 30 | 8 | ||
The barbarian deals damage to an opponent at an extended range. | ||||||||
Rend | 3 | Direct | 0.5 | 30 | 0 | |||
The barbarian reduces a set percentage of his opponent's mana. | ||||||||
Beast Attack | 4 | Constant | 0 | 60 | 3,4,5,6,7 | 0 | ||
The barbarian deals high damage and has a 50% chance to dizzy his opponent. | ||||||||
Deafening Roar | 5 | Constant | 0.5 | 40 | 4,5,6,7,8 | 10 | ||
The barbarian stuns enemies in front of him. | ||||||||
Expansive Wave | 6 | Direct | 1.5 | 45 | 10 | |||
Deals damage to all opponents near the barbarian. | ||||||||
Destabilize | 7 | Constant | 0 | 15 | 60 | 0 | ||
Reduces the target's evasion chance. | ||||||||
Fulminating | 8 | Constant | 0.5 | 20 | 5 | |||
Significantly increases damage for a short period of time. | ||||||||
Rage of the Earth | 9 | Constant | 0.5 | 90 | 4,5,6,7,8 | 6 | ||
Deals damage to and has a chance of knocking down opponents around the barbarian. | ||||||||
Whirlwind | 10 | Aura | 2.5 | 180 | 10 | 6 | ||
Continuous 360 degree strike which deals damage to those around the barbarian. The barbarian can move while this spell is active. |
Warmaster[]
Techniques and special abilities that allow leading your allies into battle
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Name | Pos. | Type | Casting | Cooldown | Duration | Range | Area | |
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War Council | 1 | Passive | ||||||
War chat | ||||||||
Warmaster Beacon | 4 | Direct | 0.3 | 600 | ||||
Places a defensive beacon on the ground. | ||||||||
Warmaster's Might | 6 | Passive | ||||||
Class Attribute +15% | ||||||||
Heroic Shout | 7 | Constant | 0.5 | 30 | 5 | 6 | ||
Movement speed -25% | ||||||||
Warmaster Blood | 5 | Passive | ||||||
Health +300 |