
"He who strikes first won't have to strike again - If he strikes hard enough." - Game Description
The archer class focuses on ranged combat using short and long bows. Archers are quicker than any other class and have higher evasion rate. The main attribute of the archer is dexterity, giving higher bow damage, spell focus and evasion rate. Archers, not having a specific secondary attribute, may choose a balance between concentration, intelligence and constitution.
Starting Stats[]
Attribute | Wood Elves | Alturians | Half Elves | Lamai
All |
Esquelios | Moloks | Dwarves | Nordos |
Concentration | 25 | 30 | 25 | 27 | 25 | 25 | 25 | 30 |
Constitution | 20 | 20 | 25 | 22 | 25 | 20 | 25 | 20 |
Dexterity | 30 | 25 | 30 | 27 | 25 | 30 | 25 | 25 |
Intelligence | 25 | 20 | 20 | 22 | 25 | 20 | 20 | 25 |
Strength | 20 | 25 | 20 | 22 | 20 | 25 | 25 | 20 |
Powers[]
The 4 disciplines of archer powers are:
- Short Bows: Gives increased abilities with a short bow that may cause damage, affect the target's abilities, or increase the user's stats
- Long Bows: Allows abilities with a long bow that have varying effects.
- Tricks: Contains skills that do low damage but affect opponent's stats
- Evasion: Gives the player special abilities that increase dodge chance and damage absorption.
Short Bows[]

Movements and techniques for short bow using.
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Name | Pos. | Type | Casting | Cooldown | Duration | Range | Area | |
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Dual Shot | 1 | Direct | 0.5 | 7 | 0 | ||
Deals additional slashing damage and an increased percentage of weapon damage. | ||||||||
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Rapid Shot | 2 | Constant | 0 | 60 | 10,15,20,25,30 | ||
Increases attack speed. | ||||||||
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Grounding Arrow | 3 | Constant | 0.5 | 60 | 1,2,3,4,5 | 0 | |
Immobilizes a target. | ||||||||
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Lightness | 4 | Passive | |||||
Passively increases dexterity. | ||||||||
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Meditation | 5 | Constant | 0 | 120 | 50,60,70,80,90 | ||
Increases Concentration. | ||||||||
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Adaptability | 6 | Constant | 0 | 80 | 4,6,8,10,12 | ||
Increases critical hit chance. | ||||||||
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Tear Apart | 7 | Constant | 1 | 30 | 8,9,10,11,12 | 0 | |
Does damage over time. | ||||||||
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Duelist | 8 | Passive | |||||
Passively increases accuracy. | ||||||||
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Hinder | 9 | Constant | 1 | 60 | 30 | 0 | 6 |
Slows down enemies in an area around the selected target. | ||||||||
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Repetition Shot | 10 | Direct | 1.5 | 180 | 10 | ||
Does high damage in the area in front of the archer. |
Long Bows[]

Movements and techniques for long bow using.
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Name | Pos. | Type | Casting | Cooldown | Duration | Range | Area | |
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Shield Piercing | 1 | Direct | 0.5 | 10 | 0 | ||
An arrow of incredible strength is fired. | ||||||||
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Parabolic Shot | 2 | Constant | 0 | 40 | 15,18,21,25,30 | ||
Increases bow range temporarily. | ||||||||
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Maneuver | 3 | Constant | 0 | 120 | 40 | ||
Increases dexterity temporarily. | ||||||||
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Eagle's Eye | 4 | Constant | 0 | 120 | 120 | ||
Increases accuracy. | ||||||||
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Point Shot | 5 | Constant | 0 | 45 | 40 | ||
Increases critical hit chance. | ||||||||
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Omnipresent | 6 | Passive | |||||
Passively increases Concentration. | ||||||||
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Break Apart | 7 | Constant | 1.5 | 40 | 15 | 0 | |
Deals damage over time and lowers the target's constitution. | ||||||||
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Specialist | 8 | Passive | |||||
Passively increases bow damage. | ||||||||
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Obfuscate | 9 | Constant | 1 | 30 | 30 | 0 | |
Reduces target's Concentration. | ||||||||
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Projectile Rain | 10 | Direct | 3 | 180 | 0 | 10 | |
Deals damage to the target and enemies around it. |
Tricks[]

Ruses and techniques for getting combat advantage.
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Name | Pos. | Type | Casting | Cooldown | Duration | Range | Area | |
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Ambush | 1 | Direct | 0.5 | 30 | 2,3,4,5,6 | 12 | |
The enemy is surprised and knocked out, unable to attack. | ||||||||
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Sudden Strike | 2 | Constant | 1 | 40 | 20,25,30,35,40 | 25 | |
Reduces the target's armour. | ||||||||
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Stunning Fist | 3 | Constant | 0.5 | 45 | 2,3,4,5,6 | ||
Close range spell which stuns the target. | ||||||||
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Retaliation | 4 | Constant | 0 | 20 | 15 | ||
A percentage of spell damage is returned to the attacker. | ||||||||
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Sticky Touch | 5 | Constant | 1.5 | 45 | 45 | 25 | |
Reduces attack speed. | ||||||||
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Dirty Fighting | 6 | Constant | 0 | 30 | 10,15,20,25,30 | ||
Reduces range but increases base damage. | ||||||||
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Finesse | 7 | Constant | 1 | 100 | 50 | ||
The archer is harder to hit. | ||||||||
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Sentinel | 8 | Passive | |||||
Increases the hunter's Concentration and Dexterity. | ||||||||
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Distracting Shot | 9 | Constant | 1 | 50 | 4,5,6,7,8 | 25 | |
The target is stunned. | ||||||||
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Caltrop's Arrow | 10 | Constant | 1.5 | 180 | 20 | 25 | 10 |
Reduces a target and enemies around that target's movement speed. |
Evasion[]

Movements and techniques for avoiding being hit in combat.
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Name | Pos. | Type | Casting | Cooldown | Duration | Range | Area | |
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Dodge | 1 | Constant | 0 | 45 | 10,15,20,25,30 | ||
Temporarily increases evade chance. | ||||||||
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Mobility | 2 | Constant | 0 | 60 | 20 | ||
Increases movement speed. | ||||||||
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Evasive Tactics | 3 | Constant | 0 | 50 | 40 | ||
Temporarily increases armour. | ||||||||
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Cat Reflexes | 4 | Passive | |||||
Passively increases evasion chance. | ||||||||
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Acrobatic | 5 | Constant | 0 | 80 | 40,45,50,55,60 | ||
Absorbs a percentage of damage dealt to the archer. | ||||||||
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Spell Elude | 6 | Constant | 0 | 120 | 40,50,60,70,80 | ||
Increases spell resist chance. | ||||||||
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Escapist | 7 | Constant | 0 | 60 | 3,4,5,6,8 | ||
Increases evasion chance. | ||||||||
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Wits | 8 | Passive | |||||
Passively increases intelligence. | ||||||||
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Low Profile | 9 | Constant | 0.5 | 60 | 4,5,6,8,10 | ||
The archer cannot attack nor be attacked. | ||||||||
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Son of the Wind | 10 | Constant | 0 | 80 | 3,4,5,6,8 | ||
The archer resists almost every spell. |
Subclasses[]
Subclasses for Archers are the Marksman (Offensive) and the Hunter (Tactic). Marksmen have the ability to make precise shots that have temporarily increased statistics as well as deal high damage from a long range while maintaining a decent defense. The only problem is they have to deal with a relatively small mana pool, considering the cost of their skills. Hunters are able to detect realm enemies, camouflage themselves and their allies, which allow them to create ambushes and kill priority targets. Their offensive powers are very limited,but if wisely used can make of the hunter a very effective assassin. They also can tame wild creatures to aid them in the combat.
Marksman[]
- Aiming Mastery: Gives the marksman increased accuracy, range and damage when fighting
- Arrow Mastery: Focuses on using arrows that have special abilities, such as poison or extra damage
Hunter[]
- Scouting: Is a tactic discipline that allows the Hunter to detect enemies from other realms, get invisible, turn allies invisible, reveal invisible enemies and increase the damage of the hunter for a few seconds allowing a burst of damage which if wisely used can kill a enemy very quickly.
- Pets: Allows the Hunter to tame beasts and enhance their pet's abilities